AAA Games
God of War Ragnarök
From 2020 through 2022, I worked at Sony's Santa Monica Studio as part of the Systems & Technical Design team. I created and maintained various modules, set pieces, and gameplay interactions throughout the game. Most of my work involved Svartalfheim, but I also maintained sequences in both Midgard and Vanaheim, and occasionally other realms. 
God of War Ragnarök released on November 9, 2022 to widespread critical acclaim and commercial success. 
Destiny 2: Beyond Light
From 2019 through 2020, I was part of Bungie's technical design team. I prepared legacy content for the Destiny Content Vault, including multiple raids, story missions, lost sectors, and more. 
Destiny 2: Beyond Light released on November 10, 2020.